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Ticket to ride nordic
Ticket to ride nordic












ticket to ride nordic

  • Each space can be paid for with a card of the colour chosen to pay for the route, or any FOUR other cards.
  • In the unique case of the grey Murmansk-Lieksa route:.
  • Each space can be paid for ONLY with a card of the appropriate colour.
  • If a route is not marked as a tunnel then:.
  • Each space can be paid for with a locomotive or a card of the colour of the route.
  • Each space not marked with a locomotive symbol can be paid for with a locomotive or a card of the colour of the route (if a grey route, then the colour chosen to pay for the route).
  • Each space marked with a locomotive symbol can be paid for with a locomotive or any THREE other cards (regardless of the colour of the space).
  • ticket to ride nordic

    If a route is marked with one or more locomotive symbols (i.e.So I think Pat has provided an authoritative answer (which I will no doubt end up accepting), but let me see if I can phrase the (clarified) rules succintly: can I pay one extra green and three cards of any colour, in place of a locomotive to build my tunnel? I'm inclined to think not, but I just don't know for sure any more! If I had only 4 green cards (and no locos) in my hand. However, our confusion over ferries possibly creates a new question. We've assumed that you can now build your tunnel by adding two cards in any combination of green or locomotive to the initial three greens (i.e., you don't have to match the quality of the cards you flipped, just the quantity). You flip over a green card, a red card, and a locomotive from the deck. You state you're trying to build a tunnel of, for example, 3 green cards. Tunnels I think - I hope - we've gotten pretty much correct. Our big question arising from these revelations: do these rules stack? That is to say, can I buy this route with 3 red cards and 9 yellow cards? Eighteen assorted cards none of which are locomotives and reds? You could also buy it with 4 red cards and 6 blue cards. So, for instance, you could buy the abovementioned red route with 3 red cards and 3 locomotives, 1 red card and 5 locomotives, or even 6 locomotives. (b) You can always play an extra locomotive in place of a coloured card. (a) You can always use any 3 cards in place of a locomotive. It seems, though, that there are several fine points to the rules that we hadn't noticed. We'd been playing under the assumption that, to claim this route, you needed to play exactly 4 red cards and 2 locomotives. Oops!Ī ferry is depicted on the board as, e.g., 4 red spaces and 2 more red spaces with locomotive motifs. Unlike the USA or Europe maps, Nordic is designed for 2-3 players only and has a heavier focus on blocking your opponent and more aggressive play.My wife and I play a lot of Ticket to Ride: Nordic Countries but recently we discovered we'd been playing Ferries incorrectly. On your turn you may take 2 Locomotives if you want, but you can only use them on ferries, tunnels, or the special 9 length route.

    ticket to ride nordic

    Locomotives are handled a bit differently as well. Ferries will require a certain number of Locomotives to be played, as well as other cards, in order to be claimed. The map incorporates tunnels from Europe and also has routes containing ferries. The goal in “Nordic” remains the same as base Ticket to Ride: collect and play cards to place your trains on the board, attempting to connect the different cities on your ticket cards. This version was initially available only in the Nordic Countries of Denmark, Norway, Sweden, and Finland a worldwide limited-edition release occurred in August 2008 and it has since been kept in print again by Days of Wonder. Ticket to Ride: Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway, and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki, and Stockholm.














    Ticket to ride nordic